Programme of Study
Our Programmes of Study for the Autumn Term 2023 are below.
Please be aware that the topic lists are not exhaustive and variations may occur, due to the needs of the class or individual child. However, we hope that the overviews provide you with useful information on what your children are learning about over this academic year. These programmes are constantly reviewed and updated.
Juniors (Years 3-5)
English
Maths
IPC
IPC covers a wide range of subjects including science, history, geography, RS, art and international studies.
Year 3
Brainwave
Our brain is special because we can use it to learn lots of new and different things every day, enabling us to gain the knowledge, skills and understanding that we will need to become successful adults. By finding out more about how we learn, and how we can improve the way that we learn, we will be better equipped for meeting the many challenges ahead of us.
Temples, Tombs and Treasures
The people who helped create the first great civilisations were not unlike you and me. Today we can learn a lot about these people and their way of life through the things they left behind – from everyday objects to magnificent and rare treasures.
Year 4
Brainwave
Our brain is special because we can use it to learn lots of new and different things every day, enabling us to gain the knowledge, skills and understanding that we will need to become successful adults. By finding out more about how we learn, and how we can improve the way that we learn, we will be better equipped for meeting the many challenges ahead of us.
Explorers and Adventurers
Do you love discovering new places? Yes? Well you might just be an explorer. Explorers are people who travel to new places in the world and discover new things that they didn’t know existed. So much of what we know today about our world is because we have been explorers in the past. Being an explorer is exciting but scary at the same time. Could you be an explorer? Let’s find out.
Year 5
Brainwave
Our brain is special because we can use it to learn lots of new and different things every day, enabling us to gain the knowledge, skills and understanding that we will need to become successful adults. By finding out more about how we learn, and how we can improve the way that we learn, we will be better equipped for meeting the many challenges ahead of us.
Water For Everyone
Not everyone in the world has access to clean and safe water. We all have a role to play in helping others and safeguarding this precious resource for future generations.
The Great, the Bold and the Brave
The history of western civilisation begins with the Greeks and the Romans. Their expanding empires helped to spread ideas about architecture, food, entertainment, literature, science, medicine and politics across the globe. As their empires ended, other cultures rose to prominence, absorbing and passing on their own ideas and cultures – creating the world we know today.
Languages
Year 3 - French
Introductions
Greetings
Phonics and alphabet
Classroom instructions
Numbers
Halloween
Recap on numbers
Age
Fairy tales
Christmas in France
Year 4 - Spanish
Introductions
Greetings
Phonics and alphabet
Classroom instructions
Numbers
Halloween
Recap on numbers
Age
Fairy tales
Christmas in Spain
Year 5 - Latin
Introducing Flavius and family at Vindolanda
Roman food
Family life
School for Roman children
Romans and Britons
Roman town
Roman soldiers
Roman baths
Music
Design Technology
Year 3
Projects: Picture frames, creativity skills, badges, card twirlers
Skills: Measuring, materials, patience, care and following sequences of instructions
Year 4
Projects: Bedroom design, modelling iPad stands, coat hooks and probot robotics
Skills: Measuring and accuracy, materials, tool names, patience and following sequences of instructions
Year 5
Projects: DVD stand, stead hand game or Food Technology
Skills: Creativity, evaluative thinking, CAD/CAM introduction, materials/ingredient uses, equipment names, patience and following sequenes of instructions
Year 6
English
Maths
Science
Term themes: Mission to Mars & Roots, Shoots and Fruits
Unit content
Solar system - planets
Day and night – orbit and rotation
Forces in space
Gravity and weight
Mars vs Venus
Living things
Germination
pH and crops
Investigate variables (plant germinated out)
Classification, and leaves
Plant reproduction
Roots
Pollination
Seed dispersal
After half term – Climate Control
Unit content
Energy
Fossil fuel formation
Greenhouse gases
Impact research – sea levels
Polar wildlife study
Renewable energy sources
Particulate pollution
Reducing energy demand
IPC
Mission To Mars
One day, humans may need to leave Earth and settle on another planet. Mars is our most likely destination – a world that we believe once harboured life and, with our intervention, may do so again in the future.
Champions For Change
One day, you should have the right to vote – to decide who will lead your country. What will you do with your vote? Which party or leader would you choose? What issues would get your attention? Politics is about taking an active role and interest in the future, to improve our lives and those of others.
Languages
Design Technology
Desk Tidy
Using 2D design CAD/CAM. Joining plastics, design process. Evaluation and product analysis.
OR
Food on the Move
Making simple dishes using a variety of cooking techniques, to apply the principles of the "Eat well plate" as a model for healthy eating.
Using the key cake making methods to explore how ingredients are grown and processed and how they combine together.
ICT & Computing
Digital Literacy & Online Safety
iPad use and tools
Talking Online Safety
Digital Citizenship
Privacy Rules
What is Cyberbullying?
How to use Microsoft Learning Tools
Graphical Representation of Data – Excel
Bar Graph, Line Graph, Pie Chart, Comparative Bar Graph, XY, Scatter Graph, Doughnut Graph
Labelling axis
Heading up graph
Formatting graph - font/colour/pattern, Naming (in footer), saving & printing
Programming – Kudo
Creating a world and controlling a character
Adding different types of paths to a world and control an enemy within a game
Using different pages and add scoring to a game
Using programming techniques to replicate an old arcade game Using Creatables to make clones
of an object
Understand the points to be considered when designing a computer game
Making a game from a design
Music
Term theme: Mission to Mars
Pupils will explore the following areas:
To prepare for House Singing and develop the ability to sing in parts.
To identify the sounds from different sections of the orchestra.
To learn a brief history of Gustav Holst, the Planet Suite.
To recognise musical elements and instruments and identify how they create mood.
To compose a piece of music inspired by the moon.
PE
Pupils will swim and rotate with one other sport.
Swimming
Introduction to strokes, water safety and confidence.
Trampolining
Safety, introduction to basic moves, creating routines, video analysis.
Fencing
Introduction to the various weapons, challenging pupils to develop extra physical skills, nurturing their critical thinking and problem solving abilities.
Art
Year 7
English
Maths
Number multiplication and division
Using 10’s, 100’s, 100’s etc
Formal written methods
Relationships between operations including inverse
Prime numbers
BIDMAS
Roots and powers
Prime factors
Apply and use with 2D shapes
Apply and use with mean averages
Estimation
Number Place Value
For integers and decimals
Positive and negative integers
Rounding
Addition and Subtraction
For integers and decimals
Relations between – including inverse operations
Apply to perimeter problems
Geometry
Describe sketch draw: lines parallel & perpendicular, angles, polygons
Derive & illustrate properties of 2D shapes
Protractor use
Apply angle properties – around a point straight line and opposite
History
What makes good history?
Skills assessment – historical terms, chronology, types of sources
Introducing Historians
Jutes, Danes, Angles, Saxons. What really happened after the Romans left?
What was Anglo-Saxon England?
Invaders before the Normans
King Alfred and Glastonbury
Edward the Confessor and the end of Anglo Saxon England
1066 A catalogue of errors. How did Harold get it so wrong after Stamford Bridge?
Who should be King?
The Battle of Hastings- preparations, invasions, and why William won
Did the Normans bring a ‘truckload of trouble’ to England after 1066?
Rebellions resistance and response
William takes control - The Feudal system, Motte & bailey castles, Domesday book, Language, Architecture
The lasting effects of the Normans
Geography
What is Geography?
Understanding the importance and relevance of Geography in the world today.
Identifying the differences between physical, human and environmental geography.
Living with volcanoes and earthquakes
Understanding tectonic processes The structure of the Earth.
What are tectonic plates and how do they move?
Understanding plate boundaries.
Volcanoes
What is a volcano and how do they erupt?
The life cycle of a volcano.
The damage volcanoes can do.
Why people live in volcanic areas.
Predicting volcanic eruptions.
Volcano case study.
Design Technology
Clocks
Thermo plastics, CAM, design process, evaluation and joining plastics
Dragster
Aerodynamics, testing, graphics, CAD/CAM technology, distance/speed/time calculations, the design process and evaluating.
Food Technology
Take 5 - making a range of simple dishes that highlight the importance of fruit and vegetables in the diet and allow lots of opportunities to discuss seasonality, variety and quality. Designing and making a new scone product.
ICT & Computing
Digital Literacy & Online Safety
iPad use and tools
Digital Life and being upstander
Strategic Searching
Identity theft and online scams
Understanding copyright and the rights of a creator
Further use of the Microsoft Learning Tools
Programming & Coding - Scratch
What makes a good computer game?
Introduction to Scratch Backgrounds, sprites and costumes
Simple animation and motion
Using variables
Finishing off
Improving your game
PE
On rotation pupils complete two of the following:
Swimming
Stroke building, water safety and confidence.
Gymnastics
Floor based routines, individual and group, video analysis, rolls and balances
HRF (health related fitness)
Physical competency, core stability, flexibility, healthy lifestyle
Rackets
Introduction to badminton and squash
Music
Music For Film
The term will begin with some revision of rhythmic notation and the elements of music.
Pupils explore music from various genres of film and explore the compositional techniques used to make music in film effective.
Explore the work of John Williams, Bernard Herrman, Howard Shore and Hans Zimmer.
Explore and understand a range of compositional devices
Compose a piece of music suitable for use in a horror film.
Using GarageBand software, compose a piece music to accompany a film clip.
Art
Year 8
English
Shakespeare Studies
A play or the poetry of Shakespeare may be explored
History of the English language
Reading for meaning
Play script writing
Comprehension exercises/Grammar exercises
Spellings
Response to a whole text
Produce a considered and thoughtful response to a whole text
Analysis of plot, characters and themes
Review writing
Maths
Fractions
Multiply and divide proper and improper fractions and mixed numbers both positive and negative
Find a fraction of an amount
Find the whole amount given a fraction of the amount
Find a fractional increase and decrease
Percentages
Interpret percentages as a fraction or decimal
Define percentage as ‘number of parts per hundred’
Interpret diagrams as a percentage
Express one quantity as a percentage of another
Compare two quantities using percentages
Solve problems involving percentage change
Ratio, Proportion & Rates of Change
Ratio notation, change between units
Divide given quantity in a ratio
Use compound units
Solve problems involving direct and indirect proportion
Draw and interpret pie charts
History
Why were the English in France for over 100 years?
Causes of the Hundred Years’ War
Weapons and Warfare
Source analysis of Crecy
Was Juliet Barker right about Agincourt?
Henry V, England’s greatest king
Battle of Agincourt
Trial Scholarship Exam preparation
Unit 3 Why should we remember Joan of Arc?
The life of Joan of Arc
The Suffragette Movement
Geography
Design Technology
Storage project
Design process, idea generation, idea development, modelling and idea, CAD (Fusion 360) Costings, material selection, writing a specification and working to a design brief.
Working with woods and plastics to manufacture an idea, vacuum forming, CAM (3D printing, laser cutting) hand tool skills
Food Tech
Cooking to eat well - cooking a range of savoury meals from scratch to fully understand source, seasonality and the characteristics of a broad range of ingredients. Designing and making a new bread product.
ICT & Computing
Digital Literacy & Online Safety
iPad use and tools
Digital use and habits
Online/offline behaviour and presence
Being creative online
Further use of the Microsoft Learning Tools
Python Programming Language
Run simple Python programs in Interactive and Script mode
Write pseudocode to outline the steps in an algorithm prior to coding
Write programs using different types of data (e.g. strings and integers)
Correctly use different variable types (e.g. integer and floating point),
Assignment statements, arithmetic operators
Distinguish between syntax and logic errors and be able to find and correct
Both types of error
Use relational operators to control the order in which program statements
Are executed and in what order (if and while statements)
Use comments to document their programs and explain how they work
PE
Music
Music in Advertising
Pupils will learn how vital music can be in advertising and will be able to identify appropriate musical styles for specific products. They will design an original product and create an advert identifying the target market, image, and style. The advert will include a voice over and music composed by the pupils.
Pupils will:
- Understand how music can be crucial in creating a successful and memorable advert.
- Be able to identify the product, target market, image and style shown in television adverts.
- Design and create their own product to advertise.
- Identify the target market, style and image needed for their own product.
- Compose an underscore and jingle using GarageBand software which is appropriate for advertising their product.
The unit culminates in building on skills, knowledge and understanding learnt. Pupils spend the final two weeks creating and filming their own advertisement which will be imported into iMovie alongside their underscore and jingle to produce the final product.